﻿namespace UnityEditor.Controls.MenuControl.ViewModel
{
    using System.Diagnostics;

    public class FileMenuItem
    {
        [MenuItem("XFile/Open/A")]
        public static void Open()
        {
            Debug.WriteLine("XFile / Open / A");
        }

        [MenuItem("BFile/Open/B")]
        public static void OpenB()
        {
            Debug.WriteLine("XFile / Open / B");
        }

        [MenuItem("XFile/Close/B")]
        public static void Close()
        {
            Debug.WriteLine("XFile / Close / B");
        }
    }
}
